Wings Remastered for AmigaNG Systems

There have been posts about the recentish Wings Remastered kickstarter also being ported to the current AmigaNG systems; AmigaOS4, MorphOS and AROS x86. The main item I want to raise is that only 20 more copies need to be pre-ordered for further development to become a reality. So I would like to ecclesiastically suggest that people go and have a look into this if they have not already done so. So rather than complain about software not being produced for the NG platforms how about putting your money where your mouth is.


this is Sven from Cinemaware. First thanks for all your support. I want to give you an update and some short information. This physical release is limited to 300 Editions. This will be the only physical release, no 2nd Boxed-Edition will follow. It will be a classic BigBox with the Manual (Aviation Manual included), Poster and a CD which includes the Game and the Soundtrack. Also the classic Wings is included.

One important thing. This is a real community project. Daniel worked for free till now and continues with developing if we reach 150 sales (right now we are around 130) but can only be completed paid if we sell all 300 copies. We, Cinemaware, will not earn anything on this game. If all 300 Boxes are sold, he can also fully concentrate on the Port, so the release of Feb. 2016 is really safe. Sales goes complete to Daniel for the port and the production of the box. So its really important that we get sold out 🙂 If this project and also the “Defender”-Project are successfull, then other ports to Amiga-Systems are realistic.

So please support this game and also spread the word and link 🙂


Source: Wings Remastered [Forums – AmigaOS4] – The Amigans website

The Dr Who Symphonic Spectacular

A long, long time ago, well a few months ago, I came back to my computer at work after way to many meetings to read a cryptic IM from the other half which went along the lines of, ‘Do you want to see the Dr Who Symphonic Spectacular Opera?’ (I am paraphrasing here). Followed by, ‘To late, I already bought us both tickets!’ Well, it was good to see that was all sorted out and settled then.

After many rotations of the earth, the day finally arrived. Besides the weather looking like crap and me suffering from a blinding head ache at the time, we got to the show and had a fantastic time. Below are a few grainy and very poor quality pictures I took. I would have taken more but didn’t want to interrupt the viewing. They had appearances of all the major monsters on stage and the atmosphere was brilliant.

Enough of my rambling, enjoy the crappy gallery of pictures.

New 3D Dungeon Crawler Engine in the Works

There have been posts on the Amiga forums about a new Dungeon Crawler engine currently in the works. A handful of YouTube videos and screen shots have been released and all I can say is that it looks nice and I really hope it leads to a game.

Normal mapping with a torch light

From the developers site.

What is Odyssey:

Odyssey is the codename I gave to my project. It’s a classic dungeon crawler game, like was Dungeon Master, Black Crypt, Eye of the Beholder, etc… but with some modern approch.

On gameplay side, I’d like to be as close as possible to thoses games, giving the same claustrophobic feeling, the same oppressive atmosphere, and, more than everything, the same desire to leave work just to return playing them. This won’t be easy…

The modern approch is only for the technical part. Even a very basic “step by step” crawler desserve a realtime 3D environment, with beautifull textures, rich lighting, animated monsters. It’s a real consecration for such game.

Why a crawler?

Being compared to Dungeon Master is hard. Anyway, being compared to any good Amiga game is.

You certainly know it, our Amiga got real hardware and software problems. The hardware is old, and, even worse, our softwares can’t make the best out of it.

My goal is to offer a visually stunning game (in Amiga terms), using the best of our PowerPC and our old Radeon. A crawler is much more GPU than CPU hungry. The whole logic of Dungeon Master was done easy on an Atari ST or Amiga 500, think how easy it is for a PowerPC. Because we have no 3D collision detection, no physical engine, no need for any CPU hungy code, a crawler is a excellent game to spend all the hard²ware ressources in the visual, but without losing an excellent gameplay.

An finally, last but not least, because a crawler is still very addictive to play.

via Odyssey | Odyssey.

Cinemaware Summer 2012 Trailer

Well, that is what this Youtube clip is calling it. This is a nostalgic blast from the past which goes into the beginning of Cinemaware and the early years of the Amiga which then transforms into an advert to let people know of the upcoming re-releases of Cinemaware products on present day appliances.

Even so, it’s worth a watch for that nostalgic feeling and I would hazard a guess that some people will appreciate the presenter, which some of the Youtube comments allude to.

Humble Bundle 5 – A new Humble Bundle

As the spiel states: Pay what you want, help charity, get cross-platform, DRM-free games. All good reasons to get this bundle.

Point your browser at and have a look. I was impressed with the games they have in this bundle and bought it as soon as I got the email which is why my post is a day or two behind the official release, I have been busy playing the games.

This bundle includes:

  • Bastion (only if you pay above the average).
  • Amnesia: The Dark Descent.
  • Psychonauts.
  • Limbo.
  • Superbrothers: Sword & Sworcery EP.
  • As well as the music tracks for all the games.

I will admit to one gripe I have with this pack and that is with Psychonauts. I am loving the game BUT it is buggy as hell under Linux and has a bad habit of crashing during cut scenes. I really hope they get some fixes going for it and soon because it is sending me spare.