There have been posts on the Amiga forums about a new Dungeon Crawler engine currently in the works. A handful of YouTube videos and screen shots have been released and all I can say is that it looks nice and I really hope it leads to a game.
Normal mapping with a torch light
From the developers site.
What is Odyssey:
Odyssey is the codename I gave to my project. It’s a classic dungeon crawler game, like was Dungeon Master, Black Crypt, Eye of the Beholder, etc… but with some modern approch.
On gameplay side, I’d like to be as close as possible to thoses games, giving the same claustrophobic feeling, the same oppressive atmosphere, and, more than everything, the same desire to leave work just to return playing them. This won’t be easy…
The modern approch is only for the technical part. Even a very basic “step by step” crawler desserve a realtime 3D environment, with beautifull textures, rich lighting, animated monsters. It’s a real consecration for such game.
Why a crawler?
Being compared to Dungeon Master is hard. Anyway, being compared to any good Amiga game is.
You certainly know it, our Amiga got real hardware and software problems. The hardware is old, and, even worse, our softwares can’t make the best out of it.
My goal is to offer a visually stunning game (in Amiga terms), using the best of our PowerPC and our old Radeon. A crawler is much more GPU than CPU hungry. The whole logic of Dungeon Master was done easy on an Atari ST or Amiga 500, think how easy it is for a PowerPC. Because we have no 3D collision detection, no physical engine, no need for any CPU hungy code, a crawler is a excellent game to spend all the hard²ware ressources in the visual, but without losing an excellent gameplay.
An finally, last but not least, because a crawler is still very addictive to play.
via Odyssey | Odyssey.